#pragma once

#include<glm/glm.hpp>
#include<glm/gtx/rotate_vector.hpp>
using namespace glm;
class LightDirectional
{
public:
	LightDirectional(vec3 _ambient,vec3 _diffuse,vec3 _specular,vec3 _direction);
	vec3 ambient;
	vec3 diffuse;
	vec3 specular;
	vec3 direction;
};

